Certified Scrum Master Certification Training CSM®️ Overview
SCRUM is a flexible and iterative Software Development framework which follows a holistic approach to project management. Armed with this set of Project Management skills, professionals can enhance their career prospects. SCRUM skills are validated by ScrumStudy, which is an international body for accreditation of Agile and SCRUM certifications. Koenig offers a variety of Scrum certification courses to equip the studenst with scrum skills. These Scrum trainings at Koenig include Scrum master certification and scrum product owner certification course. The package includes courses namely Combo of (Scrum Master & Agile Expert Certified), Combo of ( Scrum Product Owner & Agile Expert Certified ), Scrum Master Certified, and Scrum Product Owner Certified (SPOC).
Course Modules
1. Agile and Scrum Overview
What you will learn
At the end of this activity, you will be able to-- Explain the 12 principles and 4 values listed in the Agile Manifesto.
- Demonstrate the benefits of “responding to change” in Agile over “following a plan” in traditional project management.
- Describe how the Scrum values (courage, focus, commitment, respect, openness) relate to the Scrum artifacts, events, and roles.
- List and explain the three pillars in Scrum ― Transparency, Inspection, Adaptation.
- Explain the differences between framework and methodology and understand why Scrum is called a framework.
- List 5 ways to develop an Agile mindset.
- Illustrate 2 differences between Agile and Scrum and explain why these two terms cannot be used interchangeably.
Topics covered
- Agile Manifesto
- 12 Principles
- 4 values
- Scrum Foundations (5 Scrum Values)
2. The three roles in Scrum
What you will learn
At the end of this activity, you will be able to-- Conduct a retrospective to list 3 techniques to improve the performance and turnaround time.
- Explain the roles and responsibilities of a Scrum Master and a Product Owner.
- List 3 differences between a Scrum Master and a Product Owner and understand why these two roles should not overlap.
- Discuss how a product owner acts as a bridge between the development team and the stakeholders.
- Understand why a Scrum Master is not an active participant but a facilitator in the Scrum events and ceremonies.
- List 3 demerits of having a development team of less than 3 members or greater than 10 members.
Topics covered
- Scrum Master roles and challenges
- Product Owner roles and responsibilities
- Development team roles and responsibilities
3. Scrum Ceremonies
What you will learn
At the end of this activity, you will be able to-- Explain the “why” and “how” of sprint planning, daily scrum, sprint review, and retrospective.
- Understand why the scope and duration of a sprint are fixed.
- List 3 ways to avoid sprint backlog spillover.
- Define sprint goals and discuss 5 benefits of having a sprint goal.
- Understand how the Scrum Master and the Product Owner should coordinate with the team and list 5 points to improve such communications.
- Discuss 3 damaging impacts of sprint cancellation and how to avoid it.
- List 10 sprint anti-patterns (E.g. sprint cancellation, variable sprint length) and understand how these impact the delivery and turnaround time.
Topics covered
- Sprint planning
- Daily Scrum
- Sprint Review
- Sprint Retrospective
4. Scrum Artifacts
What you will learn
At the end of this activity, you will be able to-- List and demonstrate 5 salient features of a well-formed product backlog (E.g. estimated, prioritized).
- Discuss 2 responsibilities of the Product Owner, Scrum Master, and the Development team in creating and maintaining a product backlog.
- The objective of having a product backlog and best approaches to product backlog refinement.
- Analyze and discuss the ideal time and capacity to be dedicated to product backlog refinement.
- Demonstrate 3 activities (E.g. budget and timeline, release schedule) that take place during a sprint review.
- List 5 sprint review anti-patterns (E.g. delayed acceptance) and their negative impacts
Topics covered
- Product Backlog
- Sprint Backlog
- Product Increment
5. Sprint Execution
What you will learn
At the end of this activity, you will be able to-- Explain the difference between resolution meetings and daily standups.
- Explain the benefits of collaborations with product owners.
- List 3 demerits of over collaboration of the product owners.
- Demonstrate 3 ways to break the barriers and collaborate
- Demonstrate creation of sprint burndown chart
- Explain 3 approaches to increase efficiency in the team
Topics covered
- Sprint Execution Planning
- Flow management
- Resolution meetings
- Communication (Taskboard, Sprint burndown chart using story points, hours effort)
6. Daily Scrum and Sprint Retrospective
What you will learn
At the end of this activity, you will be able to-- Explain the importance of 15-minute timebox for daily scrum meetings.
- List 3 differences between traditional meetings and daily stand-ups.
- Describe 2 roles played by the Scrum Master, Product Owner, and the Development team in daily scrum.
- List the 3 critical questions pertaining to the daily scrum agenda.
- List 2 responsibilities of the Scrum Master, Product Owner, and the Development team during the sprint retrospective.
Topics covered
- Activities in daily scrum
- Activities in sprint retrospective
7. Definition of Done (DoD) and Acceptance Criteria
What you will learn
At the end of this activity, you will be able to-- Explain Definition of Done at three levels ― user story (e.g. writing code), sprint, and release (e.g. preparing release notes).
- List 3 benefits of Definition of Done and explain why it can evolve over a certain period of time.
- Prepare a checklist (with a minimum of 7 entries) of an ideal DoD.
- Mention 3 risks associated with an ill-formed DoD.
- List 5 characteristics of good acceptance criteria.
- Understand who all should be involved in drafting the acceptance criteria.
- List 3 negative impacts of not following the acceptance criteria.
Topics covered
- Definition of Done for a feature (user story or product backlog item)
- Definition of Done for a sprint
- Definition of Done for a release
- Definition of Done vs. Acceptance criteria
- Done vs. Done-Done.
8. Definition of Ready
What you will learn
At the end of this activity, you will be able to-- Create an ultimate checklist of Definition of Done.
- List 3 negative impacts of an ill-formed Definition of Done.
- Identify at least 3 benefits of a shared Definition of Done for multiple teams working on the same product backlog.
- List 2 ways to improve Definition of Done.
- Clearly understand the differences between “done” and “done done”.
Topics covered
- Definition of Ready for user story
- Definition of Ready for sprint
9. Release Planning
What you will learn
At the end of this activity, you will be able to-- Define and understand the steps involved in release planning.
- List 3 benefits of a well-organized release planning.
- List 3 outputs of release planning.
Topics covered
- Definition of release planning
- Who takes part in release planning
- Steps in Release planning
- Output of Release Planning
10. Sprint Burndown Chart
What you will learn
At the end of this activity, you will be able to-- Define and understand sprint burndown chart.
- List 3 primary reasons to use a burndown chart.
- Learn how to create and calculate a burndown chart.
- Explain how to adjust upcoming sprints based on the burndown.
- List 3 critical information obtained from a burndown chart.
- List 5 merits and 2 demerits of using a burndown chart.
- Understand 5 common errors that lead to misleading information in burndown charts.
Topics covered
- Definition
- Why and when to use a sprint burndown chart
- Information obtained from sprint burndown chart
11. Release Burn-Up Chart
What you will learn
At the end of this activity, you will be able to-- Understand the importance of having a release goal (based on historical data and agreement).
- Demonstrate the importance of release burn-up in understanding the current status.
- List 2 differences between burndown and burn-up charts.
- Explain how to adjust release planning (if needed) based on the burn down.
- Tell one primary advantage of a burnup chart over a burndown chart.
Topics covered
- Definition
- Features
- How to create a release burn-up chart (steps)
12. Product Planning
- What is product planning
- What is product vision
- How to create a product backlog
- Product Roadmap
- Minimum Releasable features (or) Minimum Marketable Features
- Minimum Viable Products
13. User Stories
What you will learn
At the end of this activity, you will be able to-- Define and explain user stories and understand the importance of user stories in real-time projects.
- Explain the 3 Cs in user stories.
- Discuss the importance of acceptance criteria and list 3 scenarios that might arise when the acceptance criteria are not met.
Topics covered
- What are user stories?
- Structure/format of user stories
- INVEST criteria
14. Agile Estimation
What you will learn
At the end of this activity, you will be able to-- List and demonstrate 5 benefits of Agile estimation.
- Understand the 7 popular Agile estimation techniques and decide which one is the best for your project.
- Discuss 3 benefits of Relative Estimation and Planning Poker.
- List and explain 3 common mistakes made while using Relative Estimation and their negative impacts.
- Discuss in detail the 5 critical steps in Planning Poker.
Topics covered
- Definition
- Benefits of Agile Estimation
- Agile estimation techniques
15. Planning Poker
What you will learn
At the end of this activity, you will be able to-- List 5 benefits of planning poker estimation technique.
- Decide the best sequence for the values (story points) on cards for your real-time projects.
- Discuss in detail the 5 critical steps in Planning Poker.
- List 3 points to heed for employing planning poker for distributed teams.
Topics covered
- Definition
- Benefits
- Participants
- How to play planning poker
- Planning Poker rules
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